![]() Have a plan, always move toward that plan, know what the next plan is after that, and move toward that as soon as possible.Īnd then move on to the next plan, and so forth. It's very easy to let your colonists do "busy work" - hauling, cleaning, shuffling around - and never actually grow your base in any productive direction, or at least not very effectively. One of the hardest things, especially for new players but even veterans can suffer this, is to know where you're going next. This guide is the ultimate go-to guide to building your colony, for all stages of the game. 2.1 Getting stuff done: lowering foot traffic.Sadly I also can't destroy just 1/3 of the living quarters at a time, meaning I'd only have to kill off 2 dwellers, but unlike building, destroying does the entire room, not just 1/3rd of it like when you build. Is there any solution that doesn't involve killing off a few dwellers? I'll do it if I have to, but I'd rather not if possible. ![]() ![]() (I do this on a kind of a rotation.)īasically I want to switch the living quarters I have there with a storage room, but I can't destroy the living quarters because I need it to support the 200 dwellers, and I can't add another living quarters elsewhere because I'm at the limit. The problem is, unless I take the time to ensure either an all male or all female living quarters, they will get busy and make my female dwellers pregnant, limiting their ability to go out and scavenge. I wanted to stage this with 6 more "vault guards" to help kill off the deathclaws when they arrive. ![]() ![]() So first of all, I know one obvious solution to this problem is to allow enough dwellers to die so that I can destroy a living quarters, but since they're almost all maxxed out I'd rather not do that if I don't have to.īasically I'm maxxed at 200 dwellers, and because of the tutorial, I had a living quarters room just to the right of my vault entrance. ![]()
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